AI Insights · Timothy · April 2024
Top 5 Historical Games on Android in South America: Q1 2024
Discover the performance trends of the top 5 historical games on Android in South America during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 historical games on the Android platform in South America showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each app fared.
Royal Match from Dream Games, Ltd. experienced a steady performance in weekly revenue, peaking at approximately $144K in early January and mid-February. Weekly downloads saw a significant drop from around 749K at the beginning of January to 329K by the end of March. Weekly active users displayed a fluctuating trend, starting at 2.8M and peaking at over 3.2M in early March, before declining to 2.8M by the end of the quarter.
LilithGames' Rise of Kingdoms: Lost Crusade showed consistent weekly revenue, with a peak of $52K in early March. Weekly downloads saw a decline from 33K in early January to 13K by the end of March. The game's weekly active users remained relatively stable, starting at 506K and ending the quarter at 530K, with minor fluctuations throughout.
Rise of Castles: Ice and Fire by Long Tech Network Limited had a varied performance. Weekly revenue peaked at around $27K at the end of January. Downloads saw a significant increase mid-quarter, peaking at 15.8K in mid-February, before dropping to 4.7K by the end of March. Weekly active users also showed a peak of about 50K in mid-February, followed by a decline to 36K by the end of March.
June's Journey: Hidden Objects from Wooga exhibited a steady weekly revenue trend, peaking at approximately $25K in mid-February. Downloads reached a high of 10.9K in early February but dropped to 3K by the end of March. The game's weekly active users peaked at 121K in late January, gradually decreasing to 77K by the end of the quarter.
King's Choice by ONEMT SGP had consistent weekly revenue, peaking at around $15K in early February. Weekly downloads saw a decline from 19K in early January to 10K by the end of March. The game's active users started at 60K and peaked at 72K in early January, followed by a decline to 55K by the end of the quarter.
The data presented here is sourced from Sensor Tower. For more detailed insights and trends, visit Sensor Tower's website.